{"id":54171,"date":"2022-11-04T19:24:00","date_gmt":"2022-11-05T01:24:00","guid":{"rendered":"https:\/\/blogs.uninter.edu.mx\/ESCAT\/?p=54171"},"modified":"2022-10-21T09:13:06","modified_gmt":"2022-10-21T14:13:06","slug":"fases","status":"publish","type":"post","link":"https:\/\/blogs.uninter.edu.mx\/ESCAT\/index.php\/fases\/","title":{"rendered":"Fases de producci\u00f3n audiovisual #EAPD #Animaci\u00f3n #ESCAT"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter is-resized\"><a href=\"https:\/\/www.facebook.com\/EscatUninter\/\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2019\/04\/ESCAT.png\" alt=\"\" class=\"wp-image-26939\" width=\"175\" height=\"175\" srcset=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2019\/04\/ESCAT.png 394w, https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2019\/04\/ESCAT-150x150.png 150w, https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2019\/04\/ESCAT-300x300.png 300w, https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2019\/04\/ESCAT-50x50.png 50w\" sizes=\"auto, (max-width: 175px) 100vw, 175px\" \/><\/a><\/figure>\n<\/div>\n\n\n<p>A la hora de desarrollar un videojuego u otra pieza en tres dimensiones siempre se siguen tres fases, como en cualquier producci\u00f3n audiovisual: la preproducci\u00f3n, la producci\u00f3n y la posproducci\u00f3n.<\/p>\n\n\n\n<!--more-->\n\n\n\n<h4 class=\"wp-block-heading\">Preproducci\u00f3n<\/h4>\n\n\n\n<p>Esta primera fase es de preparaci\u00f3n y consiste en definir qu\u00e9 es lo que haremos y qu\u00e9 necesitamos para poder realizar. Es la etapa de desarrollo creativo.<\/p>\n\n\n\n<figure class=\"wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex\">\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"500\" height=\"301\" data-id=\"54178\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2022\/10\/Pre-Produccion.jpg\" alt=\"Fases de la producci\u00f3n\" class=\"wp-image-54178\"\/><figcaption>Fases de la producci\u00f3n: Pre-producci\u00f3n<\/figcaption><\/figure>\n<\/figure>\n\n\n\n<p>La preproducci\u00f3n de animaci\u00f3n 3D es muy parecida a la de la animaci\u00f3n 2D e incluye la elaboraci\u00f3n del gui\u00f3n, los dise\u00f1os conceptuales, el storyboard y la anim\u00e1tica (leica reel) y blocking.<\/p>\n\n\n\n<p>Seguro que si est\u00e1s familiarizado en el sector del videojuego ya sabes qu\u00e9 es un storyboard, pero no viene mal un recordatorio: se trata de un gui\u00f3n pero en im\u00e1genes, mientras que un Leica reel es grabar el storyboard en secuencia y basados en la pista sonora.<\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Producci\u00f3n<\/h4>\n\n\n\n<figure class=\"wp-block-image size-full is-resized\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2022\/10\/Produccion.jpg\" alt=\"Planeaci\u00f3n: Produccion\" class=\"wp-image-54175\" width=\"515\" height=\"288\"\/><figcaption>Planeaci\u00f3n: Produccion<\/figcaption><\/figure>\n\n\n\n<p>Este proceso se divide en diferentes procesos:<\/p>\n\n\n\n<ul class=\"wp-block-list\"><li>Modelado: modelar todos los personajes, escenarios y objetos.<\/li><li>Texturizado: texturizar los modelos, a\u00f1adi\u00e9ndoles colores, diferentes mapas, etc.<\/li><li>Rigging: insertar esqueletos a los personajes y a\u00f1adir controladores para posteriormente animarlos.<\/li><li>Animaci\u00f3n: dotar de vida a los personajes y objetos creados. Para muchos animadores, es la fase preferida.<\/li><li>iluminaci\u00f3n: definir y equilibrar la temperatura de color, los brillos, etc.<\/li><li>Renderizado: exportar todos los fotogramas. En 3D, el proceso de renderizado es muy lento<\/li><\/ul>\n\n\n\n<p><\/p>\n\n\n\n<h4 class=\"wp-block-heading\">Post-producci\u00f3n<\/h4>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"686\" height=\"386\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2022\/10\/Post-produccion-1.jpg\" alt=\"\" class=\"wp-image-54177\"\/><figcaption>Fases: Post-produccion<\/figcaption><\/figure>\n\n\n\n<p>Durante esta fase se da el toque final a la animaci\u00f3n. La tarea principal es la composici\u00f3n, consistente en exportar la animaci\u00f3n 3D en diferentes capas o pases de renders -como beauty, color, diffuse, specular, shadow o reflections-.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">Fuente:&nbsp;<a href=\"https:\/\/www.ilerna.es\/blog\/fp-a-distancia\/3d\/la-animacion-3d-preproduccion-produccion-y-postproduccion\/\">Ilerna<\/a><\/h6>\n\n\n\n<p class=\"has-text-align-right\"><a href=\"https:\/\/posgrados.uninter.edu.mx\/Esp-Animacion\" target=\"_blank\" rel=\"noreferrer noopener\">Especialidad En Animaci\u00f3n Y Post-Producci\u00f3n Digital<\/a><\/p>\n\n\n\n<p class=\"has-text-align-right\"><a href=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/index.php\/category\/animacion-y-diseno-digital\/\">M\u00e1s noticias sobre Animaci\u00f3n Y Post-Producci\u00f3n Digital<\/a><\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full\"><a href=\"https:\/\/uninter.edu.mx\/\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"154\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2022\/09\/image-11.png\" alt=\"\" class=\"wp-image-53806\"\/><\/a><\/figure>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>A la hora de desarrollar un videojuego u otra pieza en tres dimensiones siempre se siguen tres fases, como en cualquier producci\u00f3n audiovisual: la preproducci\u00f3n, la producci\u00f3n y la posproducci\u00f3n.<\/p>\n","protected":false},"author":21,"featured_media":54174,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,10,17,29],"tags":[2923,365,2865,32,2866,3224,3223,3222,305,3221,31,37,881],"class_list":["post-54171","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion-y-diseno-digital","category-disenos","category-ingenieria-en-sistemas-computacionales","category-posgrados","tag-2d-2","tag-3d","tag-eapd","tag-escat","tag-especialidad-en-animacion-y-post-produccion-digital","tag-fases","tag-post-produccion","tag-pre-produccion","tag-produccion","tag-produccion-audiovisual","tag-uninter","tag-universidad-internacional","tag-videojuegos"],"yoast_head":"<!-- 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