{"id":58130,"date":"2023-06-16T20:30:00","date_gmt":"2023-06-17T01:30:00","guid":{"rendered":"https:\/\/blogs.uninter.edu.mx\/ESCAT\/?p=58130"},"modified":"2023-03-31T09:18:33","modified_gmt":"2023-03-31T15:18:33","slug":"metahuman","status":"publish","type":"post","link":"https:\/\/blogs.uninter.edu.mx\/ESCAT\/index.php\/metahuman\/","title":{"rendered":"MetaHuman Animator: Nueva Herramienta de Unreal Engine #Top #Noticias #Dise\u00f1os #ESCAT"},"content":{"rendered":"<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-full is-resized\"><a href=\"https:\/\/www.facebook.com\/EscatUninter\"><img decoding=\"async\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2022\/09\/image-14.png\" alt=\"\" class=\"wp-image-53947\" width=\"166\"\/><\/a><\/figure>\n<\/div>\n\n\n<p>Unreal Engine dio a conocer una nueva tecnolog\u00eda llamada MetaHuman Creator: capaz de de crear personajes humanos con calidad fotorealista, desde su cabello y rostro hasta la ropa y rigging en tan solo cuesti\u00f3n de minutos. <\/p>\n\n\n\n<!--more-->\n\n\n\n<p>Esta herramienta represent\u00f3 un avance en el desarrollo de videojuegos y producciones virtuales y ahora Unreal Engine est\u00e1 listo para lanzar su siguiente innovaci\u00f3n: MetaHuman Animator.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Unreal Engine 5 | MetaHuman ChatGPT Monologue | ACES 1.2 Workflow\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/Tcvz7Nijis8?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p>\u201cMetaHuman Creator sube el est\u00e1ndar no solo de qu\u00e9 tan realistas pueden lucir los humanos digitales sino tambi\u00e9n en cuanto a lo r\u00e1pido que ser\u00e1 posible crearlos. Podr\u00e1s manipular directamente sus rasgos faciales, ajustar la complexi\u00f3n de su piel y elegir entre una variedad de cuerpos, peinados, vestuarios y mucho m\u00e1s. Podr\u00e1s incluso editar los dientes de tus personajes\u201d. \u2013 Unreal Engine.<\/p>\n\n\n\n<p>La tecnolog\u00eda de MetaHuman Creator est\u00e1 disponible a trav\u00e9s de una app sincronizada en tiempo real a la nube, con la cual puedes crear personajes humanos en menos de una hora, manteniendo a la vez un incre\u00edble nivel de realismo, fidelidad y calidad en tus creaciones.<\/p>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"MetaHuman - Real-Time Facial Model Animation Demo | State of Unreal 2023\" width=\"700\" height=\"394\" src=\"https:\/\/www.youtube.com\/embed\/pnaKyc3mQVk?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" allowfullscreen><\/iframe>\n<\/div><\/figure>\n\n\n\n<p><span style=\"color: initial;font-size: revert\">Por su parte, esta nueva herramienta en la plataforma te facilitar\u00e1 su animaci\u00f3n, especialmente en lo que respecta a lip sync y expresiones faciales. Por supuesto, tambi\u00e9n tendr\u00e1s la opci\u00f3n de editar cualquier elemento necesario para refinar la animaci\u00f3n de tus personajes hasta el m\u00ednimo detalle. Sin embargo, esto puede ser de gran utilidad para acelerar los procesos en la producci\u00f3n de videojuegos, series y pel\u00edculas animadas, donde se utiliza mucho el cgi.<\/span><\/p>\n\n\n\n<h3 class=\"wp-block-heading\">MetaHuman Animator dentro de las producciones<\/h3>\n\n\n\n<p><span style=\"font-size: revert;color: initial\">Tambi\u00e9n puede ser de gran ayuda en producciones independientes, pues incluso podr\u00e1s grabar movimientos corporales y faciales con un Iphone 11. Esto gracias a que la app de MetaHuman Animator puede crear una malla sobre la topolog\u00eda del actor a partir de algo tan simple como tomar 3 fotos en cuesti\u00f3n de minutos. <\/span><\/p>\n\n\n\n<p>Esto crea una \u201cIdentidad MetaHuman\u201d, la cual analiza e interpreta la actuaci\u00f3n en vivo para despu\u00e9s reflejar todos los movimientos adecuados sobre tus modelos 3D.<\/p>\n\n\n\n<figure class=\"wp-block-image size-full\"><img loading=\"lazy\" decoding=\"async\" width=\"878\" height=\"298\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2023\/03\/MetaHuman.png\" alt=\"MetaHuman\" class=\"wp-image-58139\"\/><figcaption>MetaHuman<\/figcaption><\/figure>\n\n\n\n<p>El resultado final recrea hasta la expresi\u00f3n m\u00e1s sutil sobre tu personaje MetaHuman, independientemente de las diferencias entre el rostro del actor y los rasgos faciales que hayas creado en tu modelo 3D. <\/p>\n\n\n\n<p>Otra ventaja es que la informaci\u00f3n y acomodo del rig resulta clara y f\u00e1cil de entender, tal cual como si hubiera sido creada por una persona. De esta manera, podr\u00e1s editar y pulir cualquier elemento de acuerdo a las necesidades espec\u00edficas de la escena o el proyecto.<\/p>\n\n\n\n<h6 class=\"wp-block-heading\">Fuente: <a href=\"https:\/\/www.industriaanimacion.com\/2023\/03\/metahuman-animator-nueva-herramienta-de-unreal-engine\/\">Industria animaci\u00f3n<\/a><\/h6>\n\n\n\n<p class=\"has-text-align-right\"><a href=\"https:\/\/posgrados.uninter.edu.mx\/Esp-Animacion\" target=\"_blank\" rel=\"noreferrer noopener\">Especialidad En Animaci\u00f3n Y Post-Producci\u00f3n Digital<\/a><\/p>\n\n\n\n<p class=\"has-text-align-right\"><a href=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/index.php\/category\/animacion-y-diseno-digital\/\">M\u00e1s noticias sobre Animaci\u00f3n Y Post-Producci\u00f3n Digital<\/a>&#8230;<\/p>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter\"><a href=\"https:\/\/uninter.edu.mx\/\"><img loading=\"lazy\" decoding=\"async\" width=\"3242\" height=\"489\" src=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2020\/01\/4-1024x154.png\" alt=\"\" class=\"wp-image-35510\" srcset=\"https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2020\/01\/4-1024x154.png 1024w, https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2020\/01\/4-300x45.png 300w, https:\/\/blogs.uninter.edu.mx\/ESCAT\/wp-content\/uploads\/2020\/01\/4-768x116.png 768w\" sizes=\"auto, (max-width: 3242px) 100vw, 3242px\" \/><\/a><\/figure>\n<\/div>","protected":false},"excerpt":{"rendered":"<p>Unreal Engine dio a conocer una nueva tecnolog\u00eda llamada MetaHuman Creator: capaz de de crear personajes humanos con calidad fotorealista, desde su cabello y rostro hasta la ropa y rigging en tan solo cuesti\u00f3n de minutos.<\/p>\n","protected":false},"author":21,"featured_media":58136,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2}},"categories":[3,10,26,29],"tags":[365,2865,32,3733,2047,394,31,37,2063],"class_list":["post-58130","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-animacion-y-diseno-digital","category-disenos","category-noticias","category-posgrados","tag-3d","tag-eapd","tag-escat","tag-metahuman-creator","tag-modelado","tag-realidad-virtual","tag-uninter","tag-universidad-internacional","tag-unreal-engine"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin 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