ARMADILLO: PROJECT INSPIRATION #ESCAT #Uninter #Animation

ESCAT

When tasked with designing products based on the function, form, or features of an animal or insect, there are many options to consider, but none quite like the armadillo.

ORDINARY PROJECT

For the Bionics and Design course, as an ordinary project, students were assigned to develop a line of 5 products, each had to meet specific criteria:

  • Draw inspiration from an animal or insect; it could be the same for all 5 objects or different for each.
  • Justify and explain which characteristics or abilities of the selected animal/insect will be applied in the design of each object.
  • Generate industrial-style sketches of each product.
  • Model the products in 3D, applying textures, lights, and rendering each product individually and together.
  • Create a logo representing the brand of the product and place it on the 3D objects, in addition to presenting it individually.
  • Produce applicable mockups of the products.
  • Conclude with a comprehensive project presentation.

ARMADILLO PROJECT

Michelle Velasco Ramírez, a 6th-semester LADD student, presented one of the most comprehensive projects, effectively applying the required concept.

INDUSTRIAL-STYLE SKETCHES

Creating industrial-style sketches helps us visualize a solid structure, dimensions, and proportions of our object, and allows for detailed refinement.

It is followed by explanatory notes on the design’s purpose or function. In the Armadillo project, the following objects were designed:

  • Handbag.
  • Baby stroller.
  • Food container.
  • Motorcycle helmet.
  • Knee protector.

3D MODELING OF OBJECTS

After sketching, students were tasked with recreating each object in 3D modeling software for enhanced visualization and realism.

For the Armadillo project, 3D modeling enabled the student to explore shapes, colors, and textures while maintaining the project’s focus.

CREATION OF THE LOGO

As part of the project, students also designed a logo based on the selected animal or insect, aiming to establish a recognizable brand identity.

 With the armadillo, the student created a logo that elegantly symbolized the animal’s structure in a clean and simple manner.

This logo was integrated into the design of each product.

PRACTICAL APPLICABLE MOCKUPS

Mockups were created to demonstrate how the products would function in real-life scenarios.

For the Armadillo project, digital image retouching was employed to illustrate how the objects would be used in everyday settings.

PROJECT PRESENTATION

On submission day, each student presented their work to the class and professor.

Following the presentations, students provided feedback on each project, culminating in final feedback from the professor and concluding the submission.

Source: Student´s work

Bachelor’s Degree in Animation and Digital Design

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