Pokemon in Mexico: From Modeling to Rendering #ESCAT #Uninter #Animation

ESCAT

Pokemon in Mexico is a concept designed to model a 3D scenario representing a Mexican street filled with creatures called Pokemon.

For the Digital Environments and Rendering class, the final project was to recreate an open exterior environment where the camera would traverse the scene.

Additionally, the exterior scenario had to connect with a structure showing the interior, creating a detailed interior model that adhered to the same theme.

Upon completing their process, students had to present their work through a Demo Reel video of the project.

PROJECT BY STUDENT CARLOS IVÁN ORTÍZ REYES

Student Carlos Iván Ortíz, for his final project, decided to recreate a typical Mexican environment filled with fantastical creatures called Pokemon.

For this project, the student based his work on a Pokemon video game style and concepts of a typical Mexican street.

MOODBOARD

As with any project, it starts with the idea of what you want to work on, and for that, the use of references is necessary, which are then depicted in the moodboard.

CONCEPT ART

With the references in hand, the concept art provides a visual idea of the composition designed by the student, especially because it was modeled in 3D.

 It can include different views of the same scenario or even the props to be used in the scene.

PRODUCTION – 3D MODELING

With a clear idea, the student began the modeling process, in which he modeled all the scenarios, buildings, and props used to create his environment.

UV MAPS – SHADER & TEXTURING

For the UV unwrapping, once the 3D modeling was finished, the student proceeded to unwrap each element he modeled.

A helpful tip is to unwrap an object first if it is going to be duplicated, so that when duplicated, it retains those properties.

With the maps, he applied shaders on which the texture was placed, allowing him to obtain the different maps that added more detail to his model.

LIGHTING AND RENDERING

With the scene modeled, the student placed lights not only to illuminate the scene but also to maintain the visual language through them.

With the lights and tones placed, he managed to convey to the viewer the feeling of seeing the scene as if it were midday, highlighting the shadows and brightness of the scene.

Finally, the student placed cameras to render the final images, which are the culmination of all the work done.

VIDEO AND DEMO REEL

To showcase his work better than with photos in a presentation, the student made a video showing the camera passes he animated to display his environment.

In the video, we can see the modeled scene in Clay (AO), with wireframe, and finally with texture. Without a doubt, the entire process was laborious, but the result speaks for itself.

The result was as follows.

Source: Student´s work

Bachelor’s Degree in Animation and Digital Design

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